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Stylized Sawed-Off Shotgun

A stylized sawed-off shotgun I designed for Hear Tell of Hauntings. Needed something with some moving parts for functionality, but not too detailed because it's a stylized third-person game.

Took about 1 day from start to finish. 1 texture set, 1 mesh. 3596 tris.

Exploded view. You can see the previous ridged design for the shells before I realized they were paper back in 1897.

Exploded view. You can see the previous ridged design for the shells before I realized they were paper back in 1897.

Some closer shots. Because the game is third-person, much of the detail can be done in Painter instead of using geometry.

Some closer shots. Because the game is third-person, much of the detail can be done in Painter instead of using geometry.

The protagonist Adelaide reloading the shotgun.

The protagonist Adelaide reloading the shotgun.

close-up view.

close-up view.

Don't recommend shooting a real one like this if you value your wrists.

Don't recommend shooting a real one like this if you value your wrists.